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WINE 1 : Windows 0
2010/04/12 19:22:18
games linux software

Got this old but very popular game I wanted to play. It’s a Windows game, but not only that, the version I have is the simplified chinese version of it (I can read it, but not as good as traditional).

I was “lucky” and got someone else’s Windows XP box to try and see if it runs, and it doesn’t. It starts up and says it needs the version of the game only works on a simplified chinese version of Windows. Then I thought, I’ve seen similar problems with other programs. Let me try fiddling with those locale and default language and encoding settings in the control panel, not to mention that I need to reboot Windows almost after every change of the settings. However, none of the changes helped. The game still won’t run. And because you could ask, no, we don’t have a simplified version of Windows.

I know for the fact that the game actually runs under WINE pretty well (good thing being an old game I guess), so I gave it a go. Installation worked. Then when I run it, yup, got the same simplified chinese version error. But there’s something different. The texts of the error dialog box are all garbage. I imagine they’re simplified chinese, but somehow not using the right font or encoding. I decided to fix this problem first, which I knew it would be easy cos I have had same problems with other chinese games before. All you need is to set LANG, in this case, to zh_CN.

And guess what, that not only solves the chinese encoding issue, that also convinces the game to think I’m on simplified chinese version of Windows. The game worked beautifully. And need not to say, setting an environment variable doesn’t require rebooting… unlike some retarded operating system.

WINE wins!


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Fun with Wine hacking
2006/08/20 13:46:58
coding linux software

So I got this PC version of the game Shin Sangoku Musou 3 (真三國無雙). And of course it for some proprietary operating system (we do not speak of its names :P). As a Linux person the first thing you try is to try running it under Wine / WineX / Cedega.

A little bit of surprise, it ran with Wine latest development version, at least it’s gone thru all the splash screen, characters selection, until it gets to the actual game, crashed.

After turning on some debugging and tracing, followed by consulting on #winehq, I’ve learnt that this game hits one of the famous Wine and DirectX issue, multi-threaded Direct3D.

Still I’m a bit adventurous as usual, and did a bit of code reading and hacking in Wine, trying a few different quick-and-dirty approaches to get threads to use the same GLXContext, not that I’m an OpenGL guru.

After a few tries, I gave up. However I still kind of wanna be able to play this game under Linux. So I rethink the problem from a different approach, and did a even more dirty hack, so that only the main thread can do any GL calls. Any other threads will simply returns before trying. Yes, VERY UGLY indeed. So ugly that let’s not even talk about it anymore ;)

And guess what, that does the trick. It gets into the actual game. So apparently it’s creating a new thread only for the pre-game loading screen. So now instead of the loading animation screen, I simply get a black blank screen, and the game continues after that.

And just for fun, I’ve even created a character with the top Taiwanese model’s name :P

More screenshots here.


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